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Escaflowne -
A Girl in Gaia Movie Review
The key to loving
Escaflowne: A Girl in Gaia is letting go of the TV series. The
movie is not meant to be a sequel to the television show. It's not meant
to be a prequel. It's not even meant to a relative. A Girl in Gaia
is a completely new interpretation of the Escaflowne world, and as such,
it should be judged with a fresh mind, rather than pitting it against
the standard set by the television saga.
This is not to say
that it fails to reach that standard. It actually surpasses it on most
levels but in a very different manner than the original. What was
a more or less straightforward fantasy setting has turned into dark steampunk.
Character personalities are taken to extremes, and the battles are more
bloody and violent than ever. At the same time, the plot is tighter, with
almost no superfluous elements. This movie isn't telling the varied stories
of Hitomi, Van, Folken, Allen, Millerna, Merle, Dilandau, and all the
kingdoms of Gaia it's telling the story of Hitomi and Van. Period.
Everything and everyone else are tools to help the main characters grow
and learn about themselves. In the wrong hands, this kind of focus could
be deadly to a movie-length feature. But A Girl in Gaia pulls it
off with flair. Hitomi and Van aren't just the main characters of the
film they are the film.
Hitomi is a typical
Japanese high school student who chafes at the pointlessness of her existence.
She doesn't like her life, and she doesn't like herself. When she wishes
she would vanish off the face of the Earth, she does but not completely.
She reappears in the war-torn land of Gaia. The people there think that
she is the Tsubasa no Kami (Wing Goddess), with the power to either
save or destroy their world. Is it true? Can she learn to open her heart
to the suffering of others so that she can save the world from total holocaust?
Or will her denial result in the destruction of Gaia?
Hitomi's apathy towards
life is shared by the Abaharaki warrior Van. Van is the last of his people,
king of nothing at all. He is the most violent and stubborn of the rebel
warriors fighting against the Black Dragon Clan successful in battle
primarily because he has no fear of death. What does death matter, when
life is so bitter? Van has no one, trusts no one, and cares for no one,
not even himself. Yet Van is the only hope the Abaharaki rebels have to
win against the Black Dragon Clan, because he alone can pilot the legendary
Escaflowne. Will he use it to help Gaia, or will his hatred of war and
isolation from feeling make him a deadly weapon against both sides?
This is what the film
is about, in the most basic of nutshells. Yes, on the surface it's a film
about war. But more specifically, it's about the war within people's own
souls. This is Escaflowne for philosophers.
Somewhat paradoxically,
it's also Escaflowne for lovers of action. The TV series was hardly boring,
but the movie makes it seem positively static. At times the battles are
so extreme that they almost become parody. Then again, this is anime.
What anime battle isn't outrageous? Heads fly, limbs are severed, blood
spurts like a geyser, and in one particularly notable scene, a horse is
ripped to shreds by psychic powers. Those who prefer their wars "cartoony"
will most likely feel repelled by the violence of A Girl in Gaia.
But those who prefer their battles gritty, bloody, and vicious will be
in heaven. The movie's greatest victory, some might say, is its successful
pairing of this dark action with the heart-wrenching character growth
of Hitomi and Van. As with the TV series, this seemingly inappropriate
juxtaposition of shoujo and seinen works, despite the odds.
The animation, as
is to be expected for a production of this scope, is exquisite. The characters
are more realistic and the movements more fluid than ever before. Of particular
note is the detail. When the camera zooms in on Hitomi's watch, it looks
like a photorealistic timepiece. Shadows, light, wind, rain all
of the natural forces that impact the world's appearance are taken into
account for virtually every frame. When a knife whizzes past Allen's ear,
his hair moves. When the rain hits the hot ground, steam rises. When Dilandau
paws his cheek, the skin bulges and ripples to make the pressure visible.
This is the ultimate example of animation as art.
A good portion of
the impact of the film should be credited to the score composers, Yoko
Kanno and Hajime Mizoguchi. Almost anything seems fantastic when accompanied
by their music. As befitting the new interpretation of the Escaflowne
story, Kanno and Mizoguchi do not attempt to reprise the TV series tunes.
The music of A Girl in Gaia is much darker and feral than the score
used in the original. In fact, there are only a few nods given to the
previous Escaflowne soundtracks. The infamous medieval chorus remains
intact, though it is used far more sparingly and is more wild in tone.
The much-loved song "Dance of Curse" is also adapted for the
film, with an increased tempo, heavier beat, and shorter duration. The
rest of the movie music is totally new. Only the most critical elements
of the original score are reused in the film. The result is a soundtrack
that can be loved by both the neophyte and the Escaflowne purist.
A Girl in Gaia's
most incredible victory, however, lies not in its technical achievement
but in its humanity. Hitomi is one of the few clinically depressed characters
to have a major role in anime. And she's not just any character
she's the heroine! The constant sleepiness, the apathy, the mood
swings, the self-hatred all of the aspects of a true medical depression
are portrayed with brutal frankness. Hitomi's condition is not glorified,
but neither is it mocked. As befits this honest treatment, A Girl in
Gaia avoids the temptation to make Hitomi "better" by the
end of the film. When the credits roll, Hitomi is still the same person
that she was before. The only difference is that she has learned to hope.
Despite all of its
recommendations, the movie is not without its weaknesses. Its primary
failing is the lack of characterization given to the lesser figures in
the film. Allen, Millerna, Merle, Folken, Jajuka, Dilandau all
are reduced to foils of Hitomi and Van. While this is understandable,
due to the short length of the movie, it is nonetheless disappointing
to fans of these characters. Each is a one-trick wonder, eliciting emotions
in the viewer but never truly achieving depth. It is slightly unfair to
criticize the film for this flaw, as the movie's clear purpose is to track
the development of Hitomi and Van, but nothing is harder to ignore than
bitter, alienated otaku. Surely the studio could have taken more care
to appease the masses. Merle-lovers will find little here to feed their
appetite the adoring legions of Dryden, even less so. Some characters,
such as Ruhm and the cat twins, appear only in the most minor of cameo
roles. Van's mother wins the dubious award of having the briefest screen
time she appears in only one split-second shot. A sad fate for
the beautiful and tragic Varie!
In the film's defense,
it must be noted that repeated viewing does reveal subtle depths to many
of the minor characters. By way of example, on the first go-round Allen
comes off as little more than an irritatingly calm bad-ass. A very entertaining
bad-ass, to be sure, but still a one dimensional character. Re-watching,
however, makes it clear that Allen is the only character in the film to
completely trust that Hitomi is the Tsubasa no Kami. Even Millerna,
who develops a close bond with Hitomi as the film progresses, never truly
accepts that she is the Wing Goddess. Yet Allen wholly believes in Hitomi
even if it is in his cool, detached way. In the end he is rewarded
with the sight the Tsubasa no Kami's power, and he gazes up adoringly
for the first and only time in the film, reacting to something
with more than a smirk. Is it a true fleshing out of the character? No.
But neither is it the black hole of characterization one originally thought.
The other major flaw
in A Girl in Gaia if one can truly call it a flaw
is its simplicity of plot. The Escaflowne TV series made such a impression
because its plot was so intricate, weaving an elaborate web of lives,
loves, and battles. The movie, clocking in at only an hour and a half,
must by necessity leave out a great deal of that complexity. The plot
it covers is masterfully handled, but it is not as broad. Personally,
Lizzard finds this refreshing. The goals of the film are clear,
and the focus on one plotline namely, the charting of the relationship
between Van and Hitomi and its impact on the war on Gaia allows
it to be developed with more depth than would have been otherwise possible.
But many will complain that by leaving out the secondary storylines, A
Girl in Gaia loses much of what made Escaflowne lovable.
The problem with this
kvetch is that it's simply not realistic to compare the film to the television
series. The movie was never intended to be a continuation of the original.
That fact must never be forgotten. Complaining that the movie isn't the
same as the TV series is like complaining that the new shirts for sale
at the store aren't identical to all the old shirts in your closet. If
you don't like the violence, if you don't like the new character designs,
if you don't like the plot of the movie, that's fine. But if the only
reason you don't like them is that they aren't the same as they were before,
you need to open your mind a bit. Flexibility is a beautiful thing. If
you had expected all anime to be the same as the very first series you
viewed, would you have ever come to love Escaflowne in the first place?
A Girl in Gaia
succeeds at what it set out to do. It's accepting "what it set out
to do" that causes some fans trouble. If you can just let your prejudices
go or if you're entirely new to the world of Escaflowne
you're in for a treat. Anime hasn't seen anything like this before, and
probably won't see it again for years to come.
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